Additional opacity adjustment on brow base (PBR) is advised to tone down the heavy shading on the brows. (5) Repeat the same process on the eyebrows and beard (they share the same material properties) : Brow Shader comparison between AutoSetup 1.23 and AutoSetup 1.24 with minor adjustments. (4) Hair Shader > Highlight A and B – Additional highlights on the hair can be added : (3) Hair Shader > Color – Adjust the root and tip color of the hair : (2) Hair Shader > Alpha Settings – Adjust the thickness of the hair (This is important if you want to achieve smooth and silky hair) : (1) Hair Shader > Roughness and Specular – Adjust hair reflectiveness and glossiness : Follow the steps below for AutoSetup 1.24 results. Hair Shader comparison between AutoSetup 1.23 and AutoSetup 1.24 with minor adjustments. The Hair shader is assigned to the hair, brow, and beard. The shader is set up to easily adjust hair color, highlights, specularity, roughness, thickness, and more. Hair ShaderĪuto Setup one-to-one transfers Hair Shader parameters from CC and iClone to Unreal. Overall shader comparison between AutoSetup 1.23 and AutoSetup 1.24 with minor adjustments. It can be most useful if your character is under different lighting scenarios and you want a specific shader outcome. It is recommended to get familiar with the material properties and parameters of each shader, so you can instinctively know which shader and parameters to modify to get the result you are looking for. If you want to include motion in your import, please enable these options: Use T0 As Ref Pose, Import Morph Targets (for facial morph), and Import Animation.ĪutoSetup supports automatic shader assignment (automatically create and assign material instances with constructed blueprints). Upon import, make sure to bring in your CC3+ characters with HQ Shader for the highest quality shading. Motion export options are also provided for animated characters (Make sure to enable First Frame in Bind-Pose). Upon export, please make sure to switch the Target Tool Preset to “Unreal”, and enable Delete Hidden Mesh to prevent mesh clipping between the skin and clothes. To get started, you need a character from CC or iClone ready for export. Best practices are integrated into AutoSetup 1.24, which has fixed most of the shader and physics issues you might have encountered with AutoSetup 1.23 (Please see the installation guide on how to set up your Unreal project with the AutoSetup plugin). It is recommended to download and install the newest version of the AutoSetup tool through the RL website – AutoSetup free download page. Reallusion AutoSetup Download and Installation At the end of this article, we will cover how to adjust collision shapes, vertex weight painting, and Chaos physics configuration to best optimize the physics simulations. Hair and clothes can now move more convincingly, given their material nature. Compared to UE4 PhysX, Chaos provides new configurations and settings for more physics possibilities. *Using hardware Ray Tracing is down to personal preference, as long as one can balance between performance and visual quality.Īnother major UE5 update is its physics system: Chaos Physics. Epic provides a huge improvement in performance with the new Lumen lighting system compared to the UE4 Standalone Ray Tracing system. In this article, we will cover how to get the best shader results under a Lumen lighting setup. One of the major updates from UE4 to UE5 is its new lighting system: Lumen. Reallusion AutoSetup 1.23 and later versions guarantee compatibility with Unreal Engine 5 (UE5), allowing your character to be transferred from CC (with optional motion export) to UE5. With the help of the Reallusion Auto Setup tool, you can save an enormous amount of the time invested in your project, making the process of Digital Human shader assignment and characterization for Unreal Engine fully automated. However, importing characters to Unreal Engine requires heavy and complex rigged character setups, which include creating and assigning shader blueprints for each part of the character. Character Creator (CC), iClone, and ActorCore provide quality rigged characters, animations, and assets for game developers.
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